![]() ![]() There are countless combinations of weapons, spells, and cloaks to experiment with and find your preferred playstyle, and each run gives you another opportunity to try out a new combination. I’ve waited a long time to find a platformer with the kind of precise combat that Hollow Knight offers, and despite its flaws, this has the best combat feel of any side scroller I’ve played since 2017. Magic Design Studios wanted to make a game about monotony but ended up making a monotonous game.ĭespite my frustration with the core loop, I’ve played Have a Nice Death a lot longer than I expected. Every joke can be boiled down to a spooky twist on corporate culture. The banality of bureaucracy has sapped Death’s passion for reaping, and the game narrative plays on that theme to the point of exhaustion. Across each loop Death has to deal with nagging interns, union reps, and the health and safety inspector. You play as Death, who has become physically diminished by burnout, and now seeks to recover by kicking the butts of overzealous and out-of-line employees. But while Hades endeared you to each of its characters by developing their personalities and teaching you about their motivations between each run, Have a Nice Death is laser focused on committing to its bit. There are a few narrative threads that evolve over time as you play, to help make restarting feel less repetitive. Those abilities add some nice variety to combat, but they’re not enough to make up for how dull re-traversing the same flat environments is every time a boss smacks you down in three hits. I appreciate systems like this because they reward skill and time investment equally so that anyone can accomplish their goals, and the progressive nature of the discount system means you have a lot of choice about when you decide to invest in new abilities. You can use currency earned during your run to unlock new spells and weapons, and it has a clever system that provides discounts to those unlockables for completing challenges. Learning how to avoid attacks and building skills to counter each boss should be a satisfying journey, but the structure of Have a Nice Death makes it extraordinarily punishing.Įvery death offers opportunities to progress, however. All of them have at least half a dozen attack patterns to learn, and once they reach half health they swap to a second phase of even more devastating attacks. ![]() Related: Hollow Knight: Silksong Playtester Gives Update After Missing Nintendo Direct ![]() There’s typically five or six floors you need to pass through before you reach that world’s boss, which quickly starts to feel like a chore after just a few runs. you’re able to choose what type of upgrade you want next - weapons, healing items, passive bonuses called Curses, currency for upgrades - but since the prizes always show up right before the next elevator, there’s not much incentive to explore. As you ascend from floor to floor through Death Inc. Have a Nice Death’s procedurally generated worlds have elements of Dead Cells’ maze-like construction, but the levels are largely made up of disconnected floating platforms that don’t give any real sense of flow or intentional use of space. Have a Nice Death is available now on Nintendo Switch and Steam.Unfortunately, the level design can’t support the quality of the artwork and animations. Ingots can also be used to reroll available contracts at the start of a new attempt. However, as players complete certain objectives they will unlock discounts that allow them to purchase items for significantly cheaper than the original price.Įven while making yet another attempt to beat Have a Nice Death, players can use Ingots to reroll Curses when they pick one. The interesting thing about a lot of the items and weapons that can be acquired is that they start off being ludicrously expensive. In the CEO's Office, players can use Ingots to customize and decorate the office space of Death himself.īeyond that, Ingots can also be used to unlock new weapons and food items that players can encounter and use during a run. For the most part, Ingots are used between attempts. While there are several different kinds of currency, Ingots are the only ones that players get to keep regardless of if they succeed or fail on an attempt. Ingots are the equivalent of currency in the game. ![]()
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